The Forest After Dark |
A MUD is historically a Multi-User Dungeon, which were originally text-based role-playing games. Many MUDs exist now that serve other collaborative purposes. (like socializing) Further, this MUD is actually a MOO, which stands for MUD, Object Oriented. Even further, for those who care, this MUD is running on a LambdaMOO server, based on the JHCore database.
There is a vague forest theme. It's vague in that most everything was setup in the beginning to fit with the forest theme, but many things go outside that theme, which is ok. (And after all, in reality, you can build anything in a forest if you cut down all the trees.)
The history of the Forest After Dark is as follows. In the MCS division at Argonne National Lab, a MOO is in place for work purposes. However, there is one room on the MOO for purely social purposes, called the Treetop. The Forest After Dark MUD was created for a few reasons:
Alan Bailey (Q*Bert) is the founder and did a lot during the initial setup of the MUD. The Dude (El Duderino, if you're not into the whole brevity thing) and Cory Lueninghoener (PitfallHarry) did a lot of other work in making the MUD "livable" and fun.
This MUD keeps with the Treetop theme by being a Forest. The After Dark suffix also has some history to it. Sometimes conversation on the Treetop would get a little 'adult', thus giving it the title Treetop After Dark. Since there are no restrictions on conversation in the Forest, it is always After Dark.
The MUD is located at forest.moo.mud.org, port 7777. If that's all the information you need, then rock on. Read on if you need more instruction.
We also run listening proxies on ports 1723, 7779 and 8080, since some places are blocking useful ports.
Warning, this will probably be pretty crappy.
Feel free to try out other clients and give reviews. You will probably need to enter forest.moo.mud.org as the host and 7777 as the port during some setup.
Yet another OS X user has suggested: http://mudwalker.cubik.org
Further, a whole pile of OS X clients have been found, although not particularly suggested: http://www.hsoi.com/mud/clients.
tf forest.moo.mud.org 7779.
Another suggested way is from within emacs. You will need to download an emacs-lisp source file in order to connect to the mud, which can be found here. Save that somewhere in your home directory. (~/lib/emacs/mud.el is a good place.)
Then, you will need to add a line to your .emacs file to load the file you just saved. Something like the following:
(load "mud.el")
After that is in place, you should be able to run emacs, do M-x mud (M-x usually means pressing ESC then x), get a prompt for the Forest MUD, press enter, and be at the connection screen.
Further, there is an awesome program that will let you stay connected on the MUD as long as you wish, and that will let you access the same connection from anywhere. Use the screen program to do this:
To start up:
screen emacs -nw (and then M-x mud, etc...)
To detach your session (so that you can temporarily exit and reattach later), do C-A D within emacs (which means hold down Control and then press A and D.).
To reattach to your session:
screen -r
and you will be right where you left off before! Refer to man screen for more information.
If you become a programmer, you will need to also read help programmer-policy
Make sure you read and adhere to all of these documents! Your account may be suspended if you break the rules.
@password <old> <new>
And of course, don't forget your new password either, as that would defeat the purpose. Note that this password is transmitted plaintext and isn't that secure, so you may not want to use passwords that you care about.
@gender male
or
@gender female
There are other options too. (don't ask)
@describe me as "I am an awesome person."
@rename me to <newname>
Moving is simple. Usually the possible directions in which to move are north, south, east, west, up, and down. Enter any of these to move in that direction. Alternatively, you can use n, s, e, w, u, d.
Another good way to move is the walk to command. If you know the name of a room you want to get to, type: walk to <room>. For example, many people on the Forest MUD hang out in the Cabin, so you can type:
walk to Cabin
to get to where everyone (probably) is.
Another command to know is @sethome, which can be used to set your home to the room you are currently in. This means that in the future, when you connect, you will be plopped into that room. For most people, you probably want to do a @sethome after you get to the Cabin.
Of course, there are also people and things in the mud too. Use look <character> to look at someone else. Use look <object> to look at an object. To see what actions you can do on a player or object, use examine <character>.
"I am testing out speaking.
which will appear like this:
You say, "I am testing out speaking."
Knarf, hi there
which will appear like this:
You [to Knarf]: hi there
In addition, you may not need to provide the whole name when talking to someone. If the name you provide can uniquely identify the person you are trying to talk to, this will be successful. Also, some people may have aliases, which you can find with @aliases <player>.
The final thing to know about directed speech, and this may be considered an advanced feature, is how to talk to two people at once. This can be done by putting both of the names at the beginning of the line, without spaces in between the names. For example:
Knarf,Pitfall, I'm talking to both of you.
which will appear like this:
You [to Knarf and PitfallHarry]: I'm talking to both of you.
:dances around like a fool.
which will appear to everyone as:
Q*Bert dances around like a fool.
think boy, what should I do now.
which will appear to everyone as:
Q*Bert . o O ( boy, what should I do now. )
mu Knarf hi there, I am whispering
which will appear like this:
You whisper to Knarf, "hi there, I am whispering"
+DesertDave does something special for DesertDave.
which will appear to you as:
(to DesertDave) Q*Bert does something special for DesertDave.
However, the MOO help documentation is usually scarce and hard to navigate, so you can ask someone else on the MUD.
maul eye peer poke hug grin
wa is wave. nd is nod. ns is nod solemnly. h is heh. gr is grin. sm is smile. gg is giggle. si is sigh. bl is blink. la is laugh. da is dance. lol is laugh out loud.If you do help cts, this will give you the help on the CTS (carpal tunnel syndrome) features.
But of course, you can't just have one robot. Also, God, Ralph Wiggum, and Lien hang out in the Cabin, and you can talk to them.
A good place to start with programming is http://cmc.uib.no/moo/.
A good user-friendly reference is http://web.nwe.ufl.edu/writing/help/moo/programming/.
A not-so-user-friendly but complete reference is http://cmc.uib.no/moo/docs/manuals/formatted/html/ProgrammersManual_toc.html.