The Forest After Dark

Introduction

The Forest After Dark MUD is a social and experimental mud. It's social in that people come to hang out with people that they want to keep in touch with. It's experimental in that, if you want to mess around with MUD programming, it's easy to do. To get a character on the MUD, connect and request one.

A MUD is historically a Multi-User Dungeon, which were originally text-based role-playing games. Many MUDs exist now that serve other collaborative purposes. (like socializing) Further, this MUD is actually a MOO, which stands for MUD, Object Oriented. Even further, for those who care, this MUD is running on a LambdaMOO server, based on the JHCore database.

There is a vague forest theme. It's vague in that most everything was setup in the beginning to fit with the forest theme, but many things go outside that theme, which is ok. (And after all, in reality, you can build anything in a forest if you cut down all the trees.)

The history of the Forest After Dark is as follows. In the MCS division at Argonne National Lab, a MOO is in place for work purposes. However, there is one room on the MOO for purely social purposes, called the Treetop. The Forest After Dark MUD was created for a few reasons:

The Forest After Dark started January 14th or 15th of 2003. It initially was served via cable modem under a desk in an apartment in Madison, WI and had just one room with the description "You currently see a very boring place." But times have changed... It was then served from a university net connection in Lincoln, NE for a while, and now has moved to being served from a person's house around Chicago. Amazingly, it has been served from three different states in about three months. :)

Alan Bailey (Q*Bert) is the founder and did a lot during the initial setup of the MUD. The Dude (El Duderino, if you're not into the whole brevity thing) and Cory Lueninghoener (PitfallHarry) did a lot of other work in making the MUD "livable" and fun.

This MUD keeps with the Treetop theme by being a Forest. The After Dark suffix also has some history to it. Sometimes conversation on the Treetop would get a little 'adult', thus giving it the title Treetop After Dark. Since there are no restrictions on conversation in the Forest, it is always After Dark.

Connecting

The MUD is located at forest.moo.mud.org, port 7777. If that's all the information you need, then rock on. Read on if you need more instruction.

We also run listening proxies on ports 1723, 7779 and 8080, since some places are blocking useful ports.

Connecting With telnet

On any platform, there is usually a way to use telnet to connect to a remote machine. If you want to do this, telnet to forest.moo.mud.org 7779.

Warning, this will probably be pretty crappy.

Connecting In Windows

There are many Windows clients out there to connect to MUDs and MOOs. One that has been suggested is SimpleMU, at http://simplemu.onlineroleplay.com. Another suggested one is tkmoo-light, at http://www.awns.com/tkMOO-light/

Feel free to try out other clients and give reviews. You will probably need to enter forest.moo.mud.org as the host and 7777 as the port during some setup.

Connecting In OS X

An OS X user suggested the following MUD client for MAC OS X: http://www.solidsun.com/cm/

Yet another OS X user has suggested: http://mudwalker.cubik.org

Further, a whole pile of OS X clients have been found, although not particularly suggested: http://www.hsoi.com/mud/clients.

Connecting In UNIX

There are a number of ways to connect from UNIX. One way is with TinyFugue, a terminal MUD client, which can be downloaded here: http://www.muq.org/~hawkeye/tf/. To connect with tinyfugue after it's installed, do:

tf forest.moo.mud.org 7779.

Another suggested way is from within emacs. You will need to download an emacs-lisp source file in order to connect to the mud, which can be found here. Save that somewhere in your home directory. (~/lib/emacs/mud.el is a good place.)

Then, you will need to add a line to your .emacs file to load the file you just saved. Something like the following:

(load "mud.el")

After that is in place, you should be able to run emacs, do M-x mud (M-x usually means pressing ESC then x), get a prompt for the Forest MUD, press enter, and be at the connection screen.

Further, there is an awesome program that will let you stay connected on the MUD as long as you wish, and that will let you access the same connection from anywhere. Use the screen program to do this:

To start up:
screen emacs -nw (and then M-x mud, etc...)

To detach your session (so that you can temporarily exit and reattach later), do C-A D within emacs (which means hold down Control and then press A and D.).

To reattach to your session:
screen -r

and you will be right where you left off before! Refer to man screen for more information.

After you are connected

After you are connected, you will be at the Edge of the Forest. There will usually be no one else here. This is just fine, because there are some administrative things to take care of. Good, you are now a valid member of (the Forest) society.

How to Navigate

Since this is a MUD, there are ways of moving about in the virtual world. The most useful command is simply look. This will tell you about the room you are in, who or what else is in the room, and possibly some ways to exit the room.

Moving is simple. Usually the possible directions in which to move are north, south, east, west, up, and down. Enter any of these to move in that direction. Alternatively, you can use n, s, e, w, u, d.

Another good way to move is the walk to command. If you know the name of a room you want to get to, type: walk to <room>. For example, many people on the Forest MUD hang out in the Cabin, so you can type:

walk to Cabin

to get to where everyone (probably) is.

Another command to know is @sethome, which can be used to set your home to the room you are currently in. This means that in the future, when you connect, you will be plopped into that room. For most people, you probably want to do a @sethome after you get to the Cabin.

Of course, there are also people and things in the mud too. Use look <character> to look at someone else. Use look <object> to look at an object. To see what actions you can do on a player or object, use examine <character>.

How to Communicate

There are a few ways to communicate on the mud. The first three ways are essential, the other three aren't as much, but you'll quickly learn them.

Getting Help

Getting help on the MUD is done with the help command. To ask for help on a specific topic, for example, programming, do:
help programming.

However, the MOO help documentation is usually scarce and hard to navigate, so you can ask someone else on the MUD.

Common Usage

There are some cultural things that you should know about.

Attractions

There are a few things in the MUD that make it an easy procrastination tool. Here they are:

Advanced Features

Some more advanced features are listed on this page. Once you've mastered everything on this page, go on to that one. :)

Programming Resources

If you want to try programming, here are a few good documents.

A good place to start with programming is http://cmc.uib.no/moo/.

A good user-friendly reference is http://web.nwe.ufl.edu/writing/help/moo/programming/.

A not-so-user-friendly but complete reference is http://cmc.uib.no/moo/docs/manuals/formatted/html/ProgrammersManual_toc.html.